Weld it to deconstruct to.
Space station 13 door lock sound.
If a door is bolted pulse the bolts wire and go and then a power wire to be able to crowbar it.
One wire from the id scanner.
An airlock wire dialog can be accessed by the normal way or by using wirecutters or a multitool on the door while the wire panel is open.
I also learn there is a massive delay on the trigger.
This wire controls the opening of the door.
About the new airlock wires panel.
Make sure you have exposed the panel with a screwdriver first wirecut the wires out.
If it doesn t go to another door and pulse the main power wire there.
Weld the door shut.
If the door is public it opens.
If offline the door will refuse everyone who walks against it but will open to anyone who clicks the door.
Unsecure it with a wrench.
There are 9 wires.
I havnt played for months and was checking to make sure explosives still worked the same way when i find a locked door.
Id refusal lights blink and the door boops.
Must not be on help intent.
Use multitool and or wirecutters to disable the power whilst keeping the doorbolts up as detailed here.
Crowbar the electronics out.
Id scanner goes offline until wire is mended.
The id scanner checks if your id has access to that door.
Do this by first finding and pulsing a main power wire then wait 10 seconds to see if auxiliary power turns on.
Sending a pulse through this flashes the red light on the door if.